Why PokemonGo is historic & how to use it to market you business or product ¶
Pokemon Go (PoGo for short) has done something historic and…
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digital marketing strategy
Think | Visualize strategic marketing planning Curated by malek |
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Why PokemonGo is historic & how to use it to market you business or product ¶
Pokemon Go (PoGo for short) has done something historic and…
Rescooped by malek from Daily Magazine |
Warning: extremely addictive for stats non-savvy
On paper, it sounds incredibly boring. In practice, it is inexplicably addictive.
On paper, it sounds incredibly boring. In practice, it is inexplicably addictive.
Rescooped by malek from Daily Magazine |
Looking for some super awesome gaming experience on your mobile phone? Check out our top must-haves.
Gamification goes hand in hand with mobile
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is becoming increasingly important that developers field a competitive app-marketing strategy for triggering downloads and encouraging retention.
where is retention?
About 52% of all apps lose at least half of their peak users after three months.
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Kindness is in everyone. The Singapore Kindness Movement (SKM) wants to encourage everyone to start, show and share kindness.
Karen Dietz keeps hammering this fact: our product, idea, or personal brand, is dead on arrival.Without a compelling story. Here's another inspiring example from Singapore
SINGAPORE, 7 March 2013 – Students and parents will have something to look forward to this term break as the Singapore Kindness Movement (SKM) announced today the launch of its first mobile game application, Kindly Ever After. Through a series of tightly-woven storylines, players are reminded of the importance of being kind, gracious and friendly in communal spaces.
Held at Orchard Xchange, the launch attracted lively participation of commuters, many of whom were working adults and students. Despite the morning rush, commuters stopped by the Kindly Ever After game counter to try out the game.
Kindly Ever After is the brainchild of four students from the Singapore Polytechnic. With Diploma in Games Design & Development, Tng Bing Rong, 19, Chng Yang Da, 19, Jack Kew Zi Jian, 19, and Shawn Cheah Chenxuan, 19, drew inspiration from the timeless closing phrase, “happily ever after”, in fairy tales. The game features four animated stories that are real-life depictions of ungracious acts often seen onboard public transport, at hawker centres, on public roads, and in cyber spaces. Players will first be engaged in the tales of graciousness before embarking on their quest to eradicate ungracious acts committed by characters in the game.
In each stage, the player will have to “fire” the kind spirit towards the unkind spirit to transform the latter into a kind soul. As the game progresses, obstacles get increasingly challenging at each level. The aim is to transform unkind spirits into kindhearted souls to create a friendly and gracious environment.
Rescooped by malek from Art, a way to feel! |
Winston Rowntree: "What the hell can games do that books and interpretive dance can't? A lot, it turns out."
Step Outside the Narrative, true.