Gamification for the Win
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Gamification for the Win
All things related to Educational Gaming (or just gaming for fun!)
Curated by GwynethJones
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Rescooped by GwynethJones from iPads, MakerEd and More in Education
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Game-Based Learning: Preparing Students for The Future :: EdSurge Guides

Game-Based Learning: Preparing Students for The Future :: EdSurge Guides | Gamification for the Win | Scoop.it

"Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating opportunities for kids to do what kids do naturally: play. So we’ve crafted this educators’ guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."

Jim Lerman's insight:

 

A sizable, and growing, collection of resources on game-based learning for educators. Resources are grouped into 3 sections:  The Big Picture, Gaming in the Classroom, and Teaching with Minecraft. Don't miss the beginner's Minecraft video tutorial.


Via Jim Lerman, John Evans
GwynethJones's insight:

Gamification \\FTW//!

Suzanne McLaughlin's comment, May 23, 2019 12:21 AM
Thanks @Samuel Johnson and @Rich A. for sharing this posts. Not only is game play great for sharpening up the old reflexes but I also think its great in aiding students to think strategically. It is a requirement as teachers to have our students practicing high order thinking such as through collaboration, problem solving or critical thinking - when students game play they are actually practicing these skills and they may not even realise because of the enjoyment they are experiencing! One of my subject area is maths and minecraft would be a great way for teaching area and volume as student can build their own shapes and objects. Further, I have seen a minecraft lesson where students are learning about bearings and coordinates. A great way to teach if you are unable to get you class outside and is much easier to visualise
Luke Flint's curator insight, May 23, 2019 2:59 AM
Finding concepts that interest students is sometimes a losing battle for modern teachers. Having resources where video games can be incorporated into actual learning scenarios is one way to not only improve engagement in students, but also break the monotony of generic classroom activities by including new technology.
Sylvia Galvan's curator insight, February 5, 2021 3:12 PM
Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables.
Rescooped by GwynethJones from ScoopCapture
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Beyond Minecraft: Games That Inspire Building and Exploration

Beyond Minecraft: Games That Inspire Building and Exploration | Gamification for the Win | Scoop.it

"The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area."


Via Beth Dichter, Todd Lichtenwalter
Beth Dichter's curator insight, November 20, 2013 10:47 PM

Check out a selection of games that will help students explore, create, collaborate and more. The six games discussed are:

* Garry's Mod - learn physics as you play

* Kerbal Space Program - another physics game

* Sound Shapes - designed for PlayStation this is a "puzzle game set to a rich musical soundscape"

* DIY - Find instructions to build a wide variety of items and a community that will support you

* STENCYL - learn to program using "blocks of code" that you may snap together and create games that may be played on a variety of platforms

* CodeAcademy - learn a variety of programming language for free

Do you think students should learn to code? If you do then some of these games will provide them with this skill as well as others that we know are part of gaming. You may want to try some of these with your students.

Jo Blannin - The Know Tech Teacher's curator insight, November 21, 2013 12:48 AM

Great ways to use game-making in education - I love using MineCraft with the senior primary students. It really brings maths into engineering and science!

Kristina Cook's curator insight, November 21, 2013 10:56 AM

I chose this article because my partner likes minecraft. It relates because it entertains my partner.

 

Rescooped by GwynethJones from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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3 Examples Of Game-Based Learning: Actual Stories From The Classroom - by Ryan Schaaf

3 Examples Of Game-Based Learning: Actual Stories From The Classroom - by Ryan Schaaf | Gamification for the Win | Scoop.it

Via Tom D'Amico (@TDOttawa)
GwynethJones's insight:

Kids love gaming - why not use that to engage them?

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