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"In issue 11 of Hello World, we take an in-depth look at inclusion and diversity in computer science, with stories from educators who have created inclusive environments for their learners. We also have lesson plans and activities that you can try with your students today.
* Astro Pi Mission Zero in action * An accessibility guide designed to help make CoderDojo clubs an inclusive environment for all * Techniques for running CS professional development workshops * 5 takeaways from Scratch Conference Europe and much more..." Download Free PDF
Via John Evans
There’s little doubt that the introduction of computer science at a primary level is a good thing. A working knowledge of IT has become an essential requirement across almost every sector. We can’t do even many of the most basic things about the home without using technology. But here’s the question: Is the introduction of computer science at primary level enough?
Via John Evans
Cambridge, MA—MIT is in the midst of a $1-billion effort to reshape how it teaches computer science, in what some say may be a model for other colleges. But the effort has has also drawn protests by some students and professors, who are questioning how well ethics will be integrated into the effort and are criticizing the influence of a controversial donor. Those mixed feelings were on display this week as the university hosted a three-day celebration of its planned College of Computing. The event included a back-flipping robot modeled on a cheetah and other marvels of digital engineering, as well as planned appearances by former Secretary of State Henry Kissinger and former Google CEO Eric Schmidt. It also sparked protests by students and professors, including a “teach-in” questioning how well ethics will be integrated into the effort and criticizing the influence of a controversial donor. Two big ideas drive MIT’s new college. First is that MIT needs far more computer-science professors to meet the demand by students and researchers. Second, coding is no longer a department to put off in a corner, but a toolset that can be applied to every academic discipline. And that means making sure everyone writing computer code also pays attention to the cultural and ethical implications of their tools, the effort’s leaders say. “It’s turning computer science into a lingua franca,” said Sanjay Sarma, vice president for open learning at MIT, in an interview. “I think students will soon all learn English, Spanish and Python.”
Via John Evans
Teaching Computer Science at school just got easier as Microsoft is making a 30-hour curriculum, targeted at students in the age range 11 to 16, available as a free download.
Via John Evans
Empowering all students to create with technology through free computer science clubs developed by Google.
Via Tom D'Amico (@TDOttawa)
Whenever we encounter some exciting new technology, the first question we ask ourselves is how do we use this to make the world a better place?
Via John Evans
Computers are everywhere in our world today and being an educated citizen requires an understanding of the fundamentals of computer science and its underlying problem-solving methodology of computational thinking. Not every child should become a computer scientist, but all children should have the opportunity to explore and create with computing. Google has developed programs, tools and resources that advance computer science education and provide opportunities for exploration and learning in school, in informal settings and at home.
Via John Evans
To make learning more fun and interesting, here’s a list of important computer science theories and concepts explained with analogies and minimal technical terms. It’s like an ultra-fast-track computer science degree program for everyone, just to get you to understand the general concepts.
Via John Evans
CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce students to Computational Thinking through concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details of having to use computers. Importantly, no programming is required to engage with these ideas! CS Unplugged is suitable for people of all ages, from elementary school to seniors, and from many countries and backgrounds. Unplugged has been used around the world for over twenty years, in classrooms, science centers, homes, and even for holiday events in a park!
Via John Evans
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
Via Tom D'Amico (@TDOttawa)
Every student in every school deserves the opportunity to study computer science. It's changing everything.
Via Becky Roehrs
The Second City is making a serious investment in coding, programming and IT.
Via Patty Ball
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Computer science is a foundational subject in today’s world that will benefit students in any career path. It not only gives them room to flex their creativity but also equips them with the tools to tackle some of the world’s most pressing problems. How computer science is used and applied in the real world is a crucial part of learning computer science. That is why we’re focusing on #CSforGood as the theme for the Hour of Code this year. We can help students understand some of the challenges that people around the world face and inspire them to think more deeply about the role computer science can play in creating a more equitable and sustainable world.
Via John Evans
In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry—serving as a lucrative and stable career pathway.
In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate.
Via John Evans
Looking for innovative ways to bring computational thinking and computer science skills to your STEM classes? MINECRAFT: EDUCATION EDITION might be just the teaching tool for you, whether you’re an experienced player or are just learning about Minecraft. Below are all the resources you’ll need to kickstart a game-based learning adventure in your classroom—no advanced degree in gaming required.
Via John Evans
"CS Unplugged is a collection of free teaching material that teaches Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around."
Via John Evans
Empowering all students to create with technology through free computer science clubs developed by Google.
Via Tom D'Amico (@TDOttawa)
Over 4,600 schools have used CS First clubs to introduce computer science to students. The CS First curriculum is free and easy to use — no computer science experience required!
Kids love CS First clubs. Clubs are available in a variety of themes, such as music, art, and game design, that are designed to capture a student's existing interests.
Via John Evans
Computer science training and lesson plans for you and your K-6 classroom.
Via John Evans
Schools around the world are adapting their curriculum to focus on digital technology and computer science. Tim Bell, founder of CS Unplugged, shares ideas for any educator looking to get started with computer science education.
Via John Evans
The International Journal of Computer Education in Schools ( IJCEIS) is committed to increase the understanding of computer education in schools by publishing theoretical manuscripts, empirical studies and literature reviews. The journal focuses on exploring computer education in schools through pedagogical, cognitive and psychological perspectives. The target audience of the journal is; teachers, educators and professionals working in the field of computer education in schools, computer science education, technology enhanced learning, e-learning, programming, game based learning and learning through game design.
Via Yasemin Allsop
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